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Exective
Summary
This paper describes an attempt by
the "Gagne's Designers 6" (GD6) instructional design
team
to develop and implement a unit for preservice teachers on the
potential
instructional uses of digital video technology for their future
classrooms. Specifically, Apple's iMovie software, running on Mac
G4 computers, and Sony digital videocameras were used to give 39
undergraduate Education majors at the University of Georgia a taste
of instructional video production via their own hands-on experience.
A need was identified in the EDIT
2000 classes, which teach basic computing and instructional technology
skills to preservice teachers, for a unit on digital video. While
instructional use of a number of other recent technologies (e.g.,
the Internet, graphics tools, presentation tools) have been emphasized
in these courses, specific training in instructional uses of digital
video technology had been developed only in a rudimentary fashion,
at a time when this type of technology has become more affordable
and accessible than ever before.
A survey of students in two sections
of the EDIT 2000 classes showed that most had little to no experience
with digital camcorders and little to no preparation for integrating
this technology into their teaching practices. The instructional
goal identified, therefore, was for learners to be able to plan
(generate) a digital video project-based learning activity for
their
future students using appropriate equipment and procedures for
digital
video and for project-based learning. Associated with this instructional
goal was an attitudinal goal: that these preservice teachers would
acquire an enthusiastic attitude toward using this technology in
their future work as educators.
A two-unit mini course was conceived
as a means of addressing this need in the context of the larger
EDIT 2000 curriculum as taught by Greg Clinton in the spring of
2003. The second of the two units, covering the actual creation
of a video artifact, was fully implemented by the instructional
design team; the concept for the first unit, covering the instructional
uses of the technology, was adapted by the course instructor and
taught (as it turned out) in two parts, before and after Unit 2.
Since there were two sections involved and a limited number of
videocameras
available for checkout for Unit 2, the project was staggered between
the two classes over a period of several days.
Instruction for Unit 2 was initially
divided into three lessons, with Lesson 1 later split into two
parts.
Lesson 1a presented an orientation to the operation of the digital
camcorder and the video shoot assignment for teams of 2-3 students.
Instructional materials and media for lesson 1a included brief
stand-up
instruction, a camcorder demonstration QuickTime video produced
by the GD6 team, handouts, and two camcorders passed among the
students.
Lessons 1b, 2, and 3 were presented during the following class
session
after student teams had completed the video shooting assignment.
Instructional materials and media for Lessons 1b, 2, and 3 included
stand-up instruction, handouts, the camcorders, IMovie software,
and facilitation by both the instructor and several members of
the
GD6 team.
Student responses to the project,
as determined via several data sources, were overwhelmingly positive,
though all seemed to agree that the time constraints on the project
were an unfortunate (and, at times, frustrating) limitation. Student
artifacts, likewise, showed a high overall degree of success in
fulfilling the video importing, editing, and exporting aspects
of
the assignment. The exceptions to this included two of the 19 teams
who were prevented from completing their projects due to computer
failure, and one additional team whose final exported project mysteriously
contained no audio. However, even those students who were frustrated
by computer problems gave decidedly positive comments on the project
as a whole. |